Skill Sets:


  1. Intro to Flash
  2. User Input
  3. Fancy Controls 1
  4. Control Flow: if
  5. Control Flow: loop
  6. Nested Structures
  7. Graphics 1
  8. Arrays
  9. Strings
  10. Mouse Movement
  11. Functions
  12. Grouping Images
  13. Graphical Support
  14. Animation
  15. Physics
  16. 2010 Grade 10 Summative showcase
  17. 2010 Grade 11 Summatives
  18. 2011 Grade 10 Summatives
  19. 2011 Grade 11/12 Summatives
  20. Sept 2011 Grade 11 Summatives
  21. Sept 2011 Grade 10 Summatives
  22. Feb 2012 Grade 10 Summatives
  23. Sept 2012 Summatives
  24. Feb 2013 Grade 12 Summatives
  25. Feb 2013 2OI Summatives
  26. Sept 2013 Summatives
  27. Feb 2014 Summatives

Flash/AS3 Overview

This skill set is all about getting you comfortable with the Flash/ActionScript environment. In this skill set you will also learn the following programming concepts:

1. Variables. Variables hold information. All variables must be declared, and then you can use them for programming purposes. You will "populate" your variables within your code. In the NEXT skill set, you will get the end user to enter information into variables.

2. Equations. You will use variables in order to do some basic calculations using equations.

3. Display the answer on the Stage or trace() the answer to the debug window.

As a programmer, it was not intuitive for me to work in a programming environment that started me with a "stage" and a timeline. I will do my best to get you comfortalble with the Flash environment so that you can learn how to program ActionScript (AS) from within it.

When you load Flash and then select a new "Flash ActionScript 3.0", you will get a screen similar to this:


The Stage:

The largest portion of the environment is the Stage. In traditional Flash Movie making, this is where the design work takes place. We're going to get to AS programming without messing with the Stage.

The Timeline:

The timeline is shown below the Stage. In some configurations, you may see it above the Stage. The timeline allows you to add multiple layers of graphics to the Stage. The timeline is one place where you can put your AS code. (covered in the next section).


This area is to the right of the Stage. In the Properties tab, you can modify what is placed on the stage. The Library tab allows you to organize the different symbols that you use in your project.


The ToolBar is to the right of the Properties/Library tab area. These tools allow you to modify symbols that have been placed on the Stage.


Let's create a basic program from the timeline. We will eventually use all the tools that Adobe has created for us, but we will add them as we need them to program.